Showing posts with label Dig Dug II. Show all posts
Showing posts with label Dig Dug II. Show all posts

2026-04-20

talk about ~Dig Dug II~ You'll want to play "Gakekuzushi" than "PukuPukuPon"





• 1985 Namco sequel. Shifts from underground to overhead views of islands, billed as a "strategic island-crushing game".

• Hero Taizo Hori protects islands from returning foes Pooka and Fygar using a pump and jackhammer.

• Sink island parts by connecting faults with a jackhammer. Drowning many enemies at once yields high scores.

• US version subtitled "Trouble in Paradise." JP version added 72 stages, "Dig Dug Theater" cutscenes, and extra BGM.

• High strategic depth. Successfully luring enemies into a collapsing zone provides immense satisfaction and fun.

• Some players missed the "digging" essence of the first game. Visuals and enemy variety can feel repetitive.

• Arcade scores cap at 1 million. Later levels feature extremely high difficulty with narrow land and fast enemies.

• Originally "Ice Run." Remnants include the round-start theme and music reused in the Famicom version.

• A unique, strategic sequel. While different from the original, its innovative mechanics remain engaging today.

talk about ~Super Fire Pro Wrestling~ The best-of-three exhibition match is heating up

• Released in 1991, this was the first pro wrestling game for SFC, featuring a unique timing-based grappling system. • It includes 21 ...