~passive listening~ Retroy Game Talking Room
Thank you for always listening. This channel is for talking about retro games. [+..••] (Especially Japanese version games) * This content uses NotebookLM.* Will the game be fun tomorrow too? https://www.youtube.com/@ashita-mo-game
2026-07-25
talk about ~Super Fire Pro Wrestling~ The best-of-three exhibition match is heating up
• Released in 1991, this was the first pro wrestling game for SFC, featuring a unique timing-based grappling system.
• It includes 21 regular wrestlers like Victory Musashi and 3 hidden legends like Rikiozan, totaling 24 playable characters.
• Success requires mastering "lower hip" timing to execute moves, rewarding skill over mindless button mashing.
• Offers diverse modes including 5-vs-5 Elimination and a Wrestling Dojo where coach Wakamoto Ittetsu teaches beginners.
• Praised for its speed and "LL size" Great Shiba, who realistically captures Giant Baba's 209cm height and signature kicks.
• While influential globally, this specific 1991 title was originally categorized as a Japan-exclusive release.
• A noted issue is the unskippable CPU matches in Open League, forcing players to watch every tournament match.
• Due to a likeness dispute with Giant Baba's wife, the popular Great Shiba character vanished from the series for several years.
• Secrets include unlocking a female referee via the password "WOMAN" and the ability to make referees bleed during matches.
• This classic laid the foundation for many sequels, including recent titles like Fire Pro Wrestling World on PS4 and Steam.
2026-07-17
talk about ~Family Jockey~ Strategic stamina management; long battles hinge on items
• Namco released it in 1987 for Famicom as a pioneer horse racing action game where players aim to win the GI series.
• Players select one from 16 unique horses, each featuring distinct base stats like speed, stamina, and jumping ability.
• The system blends racing and growth; players collect items on track to permanently upgrade stats during the 16-race season.
• Modes include "ONLY RACE" for pure action and "FAMILY GAME" where players bet virtual money on race outcomes.
• Most races, including major ones, are obstacle courses (steeplechases), requiring precise jump timing to avoid falling.
• It is highly challenging with no continues; placing 5th or lower or being scrolled off-screen leads to a Game Over.
• Praised for its strategic stamina management, it is rated as a "good game" for its balanced action and racing feel.
• A major issue is the luck-based item system; failing to get "Star" items in long races can make winning impossible.
• It was ported to Game Boy and PC Engine (titled World Jockey), and even received a 3D physical-action remake on Wii.
2026-06-30
talk about ~Doraemon~ Respect for the original film, High-quality BGM, But many traumatic moments
• Released in 1986 by Hudson Soft, this Famicom hit sold 1.15 million copies and is nicknamed "Shiro Dora" for its white cartridge.
• Doraemon must rescue Nobita and others across three worlds after a time machine accident scatters friends and gadgets.
• The game features three distinct genres: top-view action, a scrolling shooter, and side-view underwater exploration.
• Long a Japan-exclusive, it debuts globally in July 2026 via the "Console Archives" for Nintendo Switch and PlayStation 5.
• It is praised for its deep respect for source movies, high-quality 8-bit graphics, and BGM based on the anime's main theme.
• In the shooter stage, Gian and Suneo act as options. Using the 2nd controller mic triggers Gian's lethal singing attack.
• High difficulty and "no hint" hidden items challenged kids, though secrets were famously shared in hobby magazines.
• Underwater levels lack post-damage invincibility, and taking too many gold bars sends players to a scary "Torture Room".
• Three lead programmers developed stages separately. Fujiko F. Fujio personally insisted that Doraemon have exactly three whiskers.
• Re-released in 2026 for its 40th anniversary, this legendary 8-bit title remains a defining "character game" of its era.
2026-06-27
talk about ~Star Soldier~ The young man on the package remains a mystery
• Released by Hudson Soft in 1986, Star Soldier is a vertical shooter and spiritual successor to Star Force.
• Players pilot the Caesar to destroy an artificial brain controlling a massive floating continent.
• Features a 3-stage power-up system and Caravan Mode, a timed high-score challenge popular in tournaments.
• While the ship is Caesar, the blue-haired pilot on the cover remains unnamed and a mystery even to the artist.
• The series is globally known as Star Soldier, though sequels like Gunhed were renamed Blazing Lazers abroad.
• Praised for its strategic scoring and quality graphics, it sparked a major score-attack craze in Japan.
• The Trap Zone mechanic can be confusing, and late-game homing missiles are notoriously difficult to avoid.
• Requires intense manual rapid-fire, which is both a core appeal and physically exhausting for players.
• Led to the renowned Soldier series on PC Engine, including Super Star Soldier and the hit Star Parodier.
• Born from a licensing issue with Tecmo, it evolved into an original IP and a cornerstone of the genre.
2026-06-21
talk about ~Milon's Secret Castle~(Meikyu Kumikyoku) A labyrinth where beautiful music and harsh trials coexist
• Released by Hudson in 1986, it is a unique action-adventure where Milon explores the maze-like Castle Garland to rescue a queen.
• In a musical world, Milon cannot communicate. He journeys to rescue Queen Eliza from the evil wizard Maharito.
• Players use bubbles to fight and break "soft blocks." Collecting 7 crystals, a crown, and a staff is required to win.
• Collecting 7 instrument boxes builds a full ensemble in bonus stages, a pioneer in blending music and gameplay.
• The 1988 US release felt outdated technical-wise and removed the JP version's iconic title screen rapid-fire test.
• Acclaimed for its fairy-tale charm, rich exploration, and high-quality BGM that evolves as the player progresses.
• Difficulty is polarizing; fans enjoy the "satisfying challenge," while others hate the lack of post-damage invincibility.
• Puzzles are often cryptic with invisible triggers. Clearing 8 loops for the true ending is grueling without saves.
• A "beautiful but harsh" classic, celebrated for innovative music mechanics and deep, challenging adventure gameplay.
2026-06-13
talk about ~Earthbound Beginnings~(Mother) Don't cry until the ending. A masterpiece guaranteed.
• MOTHER is a 1989 Famicom RPG by Shigesato Itoi, set in a modern American town instead of a fantasy world.
• Ninten seeks the source of paranormal events by collecting eight melodies, linked to his great-grandparents' past.
• The party includes Ninten, psychic Ana, gadget-expert Lloyd, and tough leader Teddy, each with unique gear.
• It features first-person battles, PSI powers, and modern mechanics like saving via phone and withdrawing money.
• The US version, EarthBound Beginnings, added a run button and extended ending while censoring certain content.
• Praised for its innovative world, emotional script, and pop-based BGM by Keiichi Suzuki and Hirokazu Tanaka.
• Critics are split on the minimalist story and high difficulty, finding it either mysterious or frustratingly vague.
• Players face stiff balancing, limited inventory, and a brutal difficulty spike at Holy Loly Mountain.
• It spawned a cult franchise including MOTHER 2 and 3, influencing modern titles like the Pokémon series.
• Inspired by Spielberg films and John Lennon, the game's logo features an unrecognizable version of Earth.
2026-06-06
talk about ~EarthBound~ "Itoi's style" text is for adults, children, and even young ladies.
• EarthBound is a 1994 SNES RPG by Shigesato Itoi, known for its modern setting and unique, quirky "Itoi-style" text.
• A boy named Ness collects eight melodies with a "Sound Stone" to save Earth from the cosmic destroyer Giygas.
• The party includes Ness, Paula, Jeff, and Poo, while Ness’s neighbor Porky becomes a recurring antagonist.
• It features a unique rolling HP meter that allows healing before death and a symbol encounter system.
• The NA version, EarthBound, censored religious symbols, alcohol, and nudity to meet strict 1990s guidelines.
• Praised for its emotional realism, jazz-influenced music, and deep dialogue about family and human love.
• Critics debate the abstract storytelling and the difficulty of the final boss, which requires a specific "Prayer" strategy.
• Cons include limited inventory space (only 14 slots) and late-game enemy stat inflation causing difficulty spikes.
• Ness gained worldwide fame through Super Smash Bros., and the series was followed by the Japan-only Mother 3.
• Programmer Satoru Iwata famously rebuilt the game in six months to save it from cancellation during development.
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talk about ~Super Fire Pro Wrestling~ The best-of-three exhibition match is heating up
• Released in 1991, this was the first pro wrestling game for SFC, featuring a unique timing-based grappling system. • It includes 21 ...
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• Pilots Red Baron and Blue Max protect Birdland from the Mecha-Zukin army in this horizontal shooter featuring bird characters. It was ...
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• Devil World (1984) is a maze action game for Famicom/NES, developed by Nintendo and Intelligent Systems. • Players control Tamagon, ...
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• Action game based on MAD's "SPY vs SPY." Players control White and Black spies in a mansion to outwit rivals using vario...






