Showing posts with label ボナンザブラザーズ. Show all posts
Showing posts with label ボナンザブラザーズ. Show all posts

2026-03-18

talk about ~Bonanza Bros~ Innovative "plastic-look" graphics



• Sega’s 1990 arcade hit is a 2D side-scrolling stealth game featuring a unique 3D-style aesthetic on the System 24 board.

• In Japan, brothers Robo and Mobo are thieves raiding Bad Town, while Western versions call them security testers for the police.

• Players must collect all target items and reach a rooftop blimp within a strict three-minute time limit to succeed.

• The protagonists, Robo (1P) and Mobo (2P), are stylized characters inspired by The Blues Brothers.

• Gameplay utilizes "depth," allowing players to hide behind pillars or furniture to dodge enemy sightlines and gunfire.

• A permanent split-screen allows two players to coordinate independently, making teamwork a core strategic element.

• Praised for its stylish jazz/funk soundtrack and innovative "plastic-look" graphics that pushed 16-bit hardware.

• Criticisms include heavy jump controls and low difficulty in home versions due to infinite continues.

• The Mega Drive port removed certain arcade stages, like the Department Store, to fit memory constraints.

• Though it had no direct sequel, it birthed the Tant-R series and the duo appears in modern titles like Sonic Racing.

2026-01-13

~Bonanza Bros~ A masterpiece of the 16-bit era that pioneered the later “stealth action” genre

• Bonanza Bros. is a 1990 Sega action game with a unique 3D-like visual style. Players control a thief duo to collect items within a time limit.

• The brothers ROBO and MOBO infiltrate "Bad Town" to find evidence of corruption. They take requests to clean up the crime-ridden city.

• ROBO is 1P in red, and MOBO is 2P in blue. Their geometric designs were inspired by the 1980s film The Blues Brothers.

• The game uses a split-screen for independent 2-player action. Players use stealth and knock out guards with doors or stun guns.

• In Japan, they are "chivalrous thieves," but in the West, they are "security testers". Overseas names were changed to Mike and Spike.

• Critics praised the "plastic look" visuals and innovative co-op gameplay. The jazz-funk soundtrack also received high acclaim.

• Some players found the jump mechanics heavy and imprecise. Others noted that the split-screen reduced visibility in single-player mode.

• The Mega Drive version removed stages like the "Department Store" due to limits. Infinite continues also made the game feel too easy.

• The duo appeared in the Tanto-R series and Sonic & SEGA All-Stars Racing. A secret command allows for invincibility.

• It is a pioneering stealth-action masterpiece that blends technical innovation with comedy. It remains a beloved symbol of Sega’s golden era.

talk about ~Super Fire Pro Wrestling~ The best-of-three exhibition match is heating up

• Released in 1991, this was the first pro wrestling game for SFC, featuring a unique timing-based grappling system. • It includes 21 ...