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Showing posts with label ドラゴンバスター. Show all posts
Showing posts with label ドラゴンバスター. Show all posts
2026-04-02
talk about ~DragonBuster~ The Cave Shark is traumatizing
• Released in 1985 by Namco. Clovis travels through dungeons to rescue Princess Celia from dragons.
• Features a map to choose routes and side-scrolling dungeons with a Vitality system and bosses.
• Combat includes swordplay and magic. It is famously known for being the first game with a double jump.
• In international FC versions, the "Yellow Jewel" is renamed "Red Jewel", unlike the Japanese version.
• Praised for exhilarating action and iconic BGM, with complex skills like the "Kabutowari" thrust.
• High difficulty is a mixed point. Routing and mapping are essential for navigating complex dungeons.
• Arcade controls are tough on 4-way sticks. Enemies and dungeon layouts often feel repetitive.
• Spawned sequels like Dragon Buster II and Dragon Valor, plus a mini-game in Tales of the Abyss.
• The title was almost "Dragon Quest". Clovis's unique pose was a trick to save memory.
• A "timeless masterpiece" that blended action and RPG elements, influencing many future platformers.
2026-01-19
~DRAGON BUSTER~ story of challenging dragons with sword and magic
• Released in 1985 by Namco, Dragon Buster is an action RPG,. Clovis journeys through dungeons to rescue Princess Celia from dragons.
• Players navigate a map mode to choose paths,. Side-scrolling dungeons feature room-guarding bosses and a Vitality-based life system.
• Action is centered on swordplay and magic,. Mastering the double jump and high-damage "Kabutowari" down-thrust is essential for victory.
• In international versions of the FC port, the "YELLOW JEWEL" is labeled "RED JEWEL",. This differs from the original Japanese description.
• The game is praised for its responsive, refreshing action mechanics,. Its high-quality BGM remains one of the era's most memorable soundtracks.
• Difficulty is a mixed point; mapping complex dungeons offers depth for some. However, enemies like the Wizard can be frustratingly hard to beat.
• Jumping is difficult on arcade 4-way sticks,. Repetitive dungeon patterns and limited enemy variety are also noted as minor issues.
• The title was almost "Dragon Quest" before settling on Dragon Buster,. Clovis’s unique combat pose was a clever way to save memory.
• It spawned a prequel, Dragon Buster II, and a 3D title, Dragon Valor. The game also appeared as a mini-game in Tales of the Abyss.
• Dragon Buster is considered a Namco classic,. It successfully combined action and RPG elements, rewarding players who master its systems.
• Players navigate a map mode to choose paths,. Side-scrolling dungeons feature room-guarding bosses and a Vitality-based life system.
• Action is centered on swordplay and magic,. Mastering the double jump and high-damage "Kabutowari" down-thrust is essential for victory.
• In international versions of the FC port, the "YELLOW JEWEL" is labeled "RED JEWEL",. This differs from the original Japanese description.
• The game is praised for its responsive, refreshing action mechanics,. Its high-quality BGM remains one of the era's most memorable soundtracks.
• Difficulty is a mixed point; mapping complex dungeons offers depth for some. However, enemies like the Wizard can be frustratingly hard to beat.
• Jumping is difficult on arcade 4-way sticks,. Repetitive dungeon patterns and limited enemy variety are also noted as minor issues.
• The title was almost "Dragon Quest" before settling on Dragon Buster,. Clovis’s unique combat pose was a clever way to save memory.
• It spawned a prequel, Dragon Buster II, and a 3D title, Dragon Valor. The game also appeared as a mini-game in Tales of the Abyss.
• Dragon Buster is considered a Namco classic,. It successfully combined action and RPG elements, rewarding players who master its systems.
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