Showing posts with label ドラゴンバスター. Show all posts
Showing posts with label ドラゴンバスター. Show all posts

2026-04-02

talk about ~DragonBuster~ The Cave Shark is traumatizing





• Released in 1985 by Namco. Clovis travels through dungeons to rescue Princess Celia from dragons.

• Features a map to choose routes and side-scrolling dungeons with a Vitality system and bosses.

• Combat includes swordplay and magic. It is famously known for being the first game with a double jump.

• In international FC versions, the "Yellow Jewel" is renamed "Red Jewel", unlike the Japanese version.

• Praised for exhilarating action and iconic BGM, with complex skills like the "Kabutowari" thrust.

• High difficulty is a mixed point. Routing and mapping are essential for navigating complex dungeons.

• Arcade controls are tough on 4-way sticks. Enemies and dungeon layouts often feel repetitive.

• Spawned sequels like Dragon Buster II and Dragon Valor, plus a mini-game in Tales of the Abyss.

• The title was almost "Dragon Quest". Clovis's unique pose was a trick to save memory.

• A "timeless masterpiece" that blended action and RPG elements, influencing many future platformers.

2026-01-19

~DRAGON BUSTER~ story of challenging dragons with sword and magic

• Released in 1985 by Namco, Dragon Buster is an action RPG,. Clovis journeys through dungeons to rescue Princess Celia from dragons.

• Players navigate a map mode to choose paths,. Side-scrolling dungeons feature room-guarding bosses and a Vitality-based life system.

• Action is centered on swordplay and magic,. Mastering the double jump and high-damage "Kabutowari" down-thrust is essential for victory.

• In international versions of the FC port, the "YELLOW JEWEL" is labeled "RED JEWEL",. This differs from the original Japanese description.

• The game is praised for its responsive, refreshing action mechanics,. Its high-quality BGM remains one of the era's most memorable soundtracks.

• Difficulty is a mixed point; mapping complex dungeons offers depth for some. However, enemies like the Wizard can be frustratingly hard to beat.

• Jumping is difficult on arcade 4-way sticks,. Repetitive dungeon patterns and limited enemy variety are also noted as minor issues.

• The title was almost "Dragon Quest" before settling on Dragon Buster,. Clovis’s unique combat pose was a clever way to save memory.

• It spawned a prequel, Dragon Buster II, and a 3D title, Dragon Valor. The game also appeared as a mini-game in Tales of the Abyss.

• Dragon Buster is considered a Namco classic,. It successfully combined action and RPG elements, rewarding players who master its systems.

talk about ~Super Fire Pro Wrestling~ The best-of-three exhibition match is heating up

• Released in 1991, this was the first pro wrestling game for SFC, featuring a unique timing-based grappling system. • It includes 21 ...