Thank you for always listening. This channel is for talking about retro games. [+..••] (Especially Japanese version games) * This content uses NotebookLM.* Will the game be fun tomorrow too? https://www.youtube.com/@ashita-mo-game
2026-04-26
talk about ~TRUXTON~(TATSUJIN) The skull bombs and thunder lasers made a visual impact
• Released in 1988 by Toaplan, this vertical shooter established the "Toaplan style" and built the foundation for modern SHMUPs.
• Pilot Tatsuo flies the Super Fighter to stop the Gidan alien invasion of planet Borogo and destroy their asteroid fortresses.
• Players use three swappable weapons and the "Tatsujin Bomb," a screen-clearing attack featuring an iconic skull-shaped explosion.
• Known as TATSUJIN in Japan and Truxton abroad. The MD version's music is 20% faster on NTSC consoles due to PAL optimization.
• The visual impact of the screen-filling Thunder Laser and the instantly-activating bomb system defined the genre's standards.
• Its pattern-based gameplay is rewarding for memorization but feels like a puzzle, which may not suit improvisational players.
• Recovery is brutal because "P" items stop appearing at max power, making deaths in late stages extremely difficult to overcome.
• Following the 1992 sequel, the IP is now managed by TATSUJIN Co., with the new "TATSUJIN EXTREME" slated for release in 2026.
• The Thunder Laser was inspired by a dream after the developer hit his head. An arcade cabinet briefly appears in the 1990 "IT" movie.
• Despite its master-level difficulty, it's a well-established "Toaplan style" game where players feel a sense of improvement the more they play.
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