2026-02-14

talk about ~Ninja-Kid II~(Ninja-kun: Ashura no Shō) Ninja-Kun shouting "Ukyakyah" in a melancholic





• A 1987 sequel where Ninja-kun journeys through 31+ diverse stages to defeat the final boss, Ashura.

• Features high vertical agility via triangle jumps and wall climbing, managed by a simple 2-button control scheme.

• It pioneered "Thinking AI," where enemies analyze player moves to dodge projectiles or react dynamically in real-time.

• Players switch between diverse weapons like bombs and homing shuriken, often unlocked through challenging bonus stages.

• Known as Ninja Kid II, Rad Action, or JT-104 overseas, the game is recognized for its unique physics engine.

• The BGM is legendary for its melancholy "naki-melo" style, perfectly capturing the stoic atmosphere of the shinobi.

• Developed by Micronics, this "good port" used a 30fps rate to preserve nearly all arcade stages and enemy algorithms.

• Brutal difficulty, like the "beginner killer" Scene 4, and "permanent patterns" made it a rare find in arcades.

• The FC release was delayed, avoiding Dragon Quest III, while the arcade version famously ends in total silence.

• Now on Arcade Archives, it is praised for its "anti-pattern" design that rewards player skill over memorization.

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talk about ~Milon's Secret Castle~(Meikyu Kumikyoku) A labyrinth where beautiful music and harsh trials coexist

• Released by Hudson in 1986, it is a unique action-adventure where Milon explores the maze-like Castle Garland to rescue a queen. • I...