2026-05-17

talk about ~Final Fight~ Destroy cars to earn bonus points





• Final Fight is a 1989 arcade beat 'em up by Capcom that defined the genre. It features side-scrolling combat.

• In Metro City, the Mad Gear Gang kidnaps Jessica. Her father Haggar and friends fight to rescue her from the gang.

• Playable heroes include Mike Haggar, Cody Travers, and the ninja Guy. Each has unique fighting styles and moves.

• The game uses an 8-way lever and two buttons for attacks and jumps. Special moves provide invincibility but cost health.

• Western versions replaced Poison and Roxy with male enemies to avoid depicting violence against women.

• Praised for its fluid animation and satisfying mechanics. It received the Gamest Grand Prize in 1990.

• The SNES port faced criticism for removing Guy, the 2-player mode, and the Industrial Area stage.

• Arcade difficulty encouraged players to continue by inserting more coins. It is known as a "money-eater" game.

• Characters like Guy and Cody frequently appear in the Street Fighter series. Sequels were released for home consoles.

• Originally titled "Street Fighter '89," it became a separate series after feedback that the gameplay differed.

2026-05-10

talk about ~Disney's Aladdin~(SNES) Jump action set in the world of the movie





• 1993 SNES platformer by Capcom, directed by Shinji Mikami, showcasing high-quality 16-bit technical prowess.

• Faithfully retells the 1992 film, following Aladdin's growth from a "street rat" to the hero who defeats Jafar.

• Features Aladdin and Abu. Unlike the Genesis game, Aladdin uses agility and apples instead of a sword.

• Focuses on acrobatic jumping and using a cloth to hover. Includes carpet levels and Genie's bonus games.

• Overseas art limited Genie's visibility due to licensing issues involving actor Robin Williams.

• Highly rated for fluid animation, tight controls, and PCM music featuring movie hits like "A Whole New World".

• Criticized for its short length, as skilled players can complete the entire game in less than one hour.

• Very accessible for beginners, but veteran Capcom fans often found the overall difficulty level too easy.

• Ported to GBA in 2003 with new areas (lost music) and included in the 2021 Disney Classic Games Collection.

• Designer Shinji Mikami famously stated he preferred the rival Genesis version for its sword and animation.

2026-05-09

talk about ~Hironobu Sakaguchi~ Endless fantasy that begins at the end #FinalFantasy #ChronoTrigger





• Hironobu Sakaguchi is the legendary creator of Final Fantasy and a pioneer who redefined RPGs as cinematic storytelling.

• Originally an aspiring musician, he joined Square as a part-timer in 1983 while studying at Yokohama National University.

• Facing retirement after early failures, he created Final Fantasy as a last-ditch effort, saving the company from bankruptcy.

• After his mother's tragic death, he focused on "life and death" themes, making deep narratives central to his game design.

• He pioneered cinematic visuals in games, bridging the gap between film and play, especially through the 3D revolution of FFVII.

• His iconic works include Final Fantasy, the "dream team" project Chrono Trigger, Parasite Eve, and the recent masterpiece Fantasian.

• In 2004, he founded Mistwalker, producing unique titles like Lost Odyssey and exploring the mobile market with Terra Battle.

• For Fantasian, he used over 150 handcrafted dioramas to bring a unique, physical warmth back to the digital world of gaming.

• Nicknamed "Hige," he is a surfing enthusiast whose hobbies often inspire game mechanics and provides a relaxed, human public image.

• A Lifetime Achievement Award winner, Sakaguchi continues to advocate for the soul of human-crafted stories in the age of AI.

2026-05-06

talk about ~Satoshi Tajiri~ From insect research to game research





• Satoshi Tajiri is a legendary game creator and CEO of Game Freak, famous for creating the global Pokémon phenomenon.

• As a child "Dr. Bug," his passion for insect collecting in Machida became the core inspiration for the Pokémon series.

• He started his career by founding the fanzine "Game Freak" in 1983, sharing arcade game strategies with fellow enthusiasts.

• Tajiri worked as a freelance writer for game magazines, developing a philosophy that games should create social stories.

• He revolutionized gaming by using the Game Boy link cable for trading, turning play into a tool for social communication.

• His design philosophy prioritizes logical discovery and "knowledge" over luck, inspired by his own ecological observations.

• Besides Pokémon, his representative works include Quinty and Yoshi, proving his skill across various game genres.

• Developing Pokémon took six years of financial hardship, which he overcame through sheer persistence and creative vision.

• He named the anime's Satoshi after himself and Shigeru after his mentor Shigeru Miyamoto, whom he deeply respects.

• His legacy is redefining games as a social medium, fostering worldwide connections through the joy of shared discovery.

talk about ~Shigeru Miyamoto~ The "Upending the Tea Table" technique feared by developers.





• Shigeru Miyamoto (born 1952) is the legendary creator of Mario and Zelda, significantly shaping modern gaming at Nintendo.

• He studied industrial design, influencing his focus on user experience and intuitive gameplay over complex engineering.

• In 1981, he saved Nintendo's US business by creating Donkey Kong, introducing the world to the iconic character Mario.

• His core philosophy is that "an idea should solve multiple problems at once," prioritizing playability and "feel."

• Titles like Super Mario Bros. and Zelda for the NES revolutionized 2D platforming and non-linear exploration.

• Super Mario 64 defined the standards for 3D gaming, including analog controls and a dynamic camera system.

• He pioneered Z-targeting in Ocarina of Time, a breakthrough that solved the difficulty of combat in 3D spaces.

• Known for "upending the tea table," he often restarts projects late in development to ensure maximum quality and fun.

• Despite his fame, he remains humble, enjoying bluegrass music and finding game inspiration in everyday hobbies.

• As a Representative Director, he now expands Nintendo's reach into movies and theme parks like Super Nintendo World.

2026-05-05

talk about ~Egg Monster Hero~ The philosophy of soft-boiled (imperfect) that rejects fully ripened



• Released in 1992 by Square, it is a real-time simulation RPG known for its heavy use of comedy and parodies.

• The lazy Prince of Almamoon must reclaim his territory from the "Kanjuku" (Ripe) Army after his father's sudden death.

• It features the Prince, Minister Sebastian, and generals based on Final Fantasy parodies, food, and mythology.

• The gameplay is a "relaxed RTS" where players manage castles and summon Egg Monsters (Egmon) in command battles.

• Known as Egg Monster Hero abroad, the game evolved through various ports, including WonderSwan and smartphones.

• A major highlight is the contrast between Koichi Sugiyama's grand music and the game's absurd visual humor.

• A controversial "Ripe Trap" at max level makes eggs summon only the weak Lampkin, discouraging over-leveling.

• Balance issues exist where Egmons outshine human generals, and a bug can skip enemy castle fortification.

• Later versions included SEGA collaborations, allowing characters like Dr. Eggman to appear as summonable monsters.

• This beloved "Baka-ge" masterpiece celebrates imperfection and the philosophical value of being "half-boiled".

2026-05-04

talk about ~Sonic the Hedgehog~ Speed ​​and cool





• Released in 1991 for Sega Genesis, it's a high-speed platformer created to rival Mario with a "cool" attitude.

• Sonic must stop Dr. Eggman from turning South Island's animals into robots and stealing the Chaos Emeralds.

• Sonic is a rebellious blue hedgehog; Dr. Eggman is a mad scientist representing industrialization and machines.

• Features simple one-button controls and a Ring System that serves as health if you hold at least one.

• The JP version (REV 01) enhanced graphics like clouds and water, and fixed a glitch involving spikes.

• Praised for revolutionary speed, fluid physics, and a catchy FM-synth soundtrack by Masato Nakamura.

• Some criticize the slow, trap-heavy pace of zones like Marble and Labyrinth compared to Green Hill's speed.

• Issues include the "spike bug" and unavoidable traps appearing off-screen while running at top speed.

• Spawned a multi-billion dollar franchise with sequels, 3D games, comics, and successful live-action movies.

• The iconic "SEGA!" chant consumed 1/8 of the original cartridge's storage space due to its quality.

talk about ~Super Fire Pro Wrestling~ The best-of-three exhibition match is heating up

• Released in 1991, this was the first pro wrestling game for SFC, featuring a unique timing-based grappling system. • It includes 21 ...