2026-04-04

talk about ~R-TYPE~ A strategic STG featuring an Invincible Force and Charge-Shot





• Irem released this iconic side-scrolling shooter in 1987, now considered a masterpiece alongside Gradius and Darius.

• Players pilot the R-9 "Arrowhead" to destroy the Bydo Empire, a biological-mechanical alien threat to humanity.

• A signature charge-shot system allows players to store energy for a devastating blast that penetrates multiple enemies.

• The indestructible "Force" orb acts as a shield and remote weapon, which can be attached or detached for strategy.

• Known for extreme difficulty, the game requires strict pattern memorization and strategic positioning of the Force.

• Renowned for its H.R. Giger-inspired biological designs and huge bosses that often span the entire screen.

• The PC Engine version was split into two parts in Japan, while the US version contained all 8 stages on one card.

• It received high acclaim for its innovation, including a Gold Hall of Fame award from Japan's magazine.

• The series expanded with sequels like R-Type Final and spin-offs like the strategy-focused R-Type Tactics.



• The "R" in the title stands for "Ray," and the Force's movement was famously inspired by the behavior of dung beetles.

2026-04-03

talk about ~Ys I & II~ A heartwarming and moving RPG with the half-character shift




• A landmark ARPG series by Nihon Falcom, famous for the slogan "Now, RPGs are entering an era of kindness".

• Follows Adol Christin as he seeks the six Books of Ys to save Esteria and reaches a floating civilization.

• Features the adventurer Adol, the goddesses Feena and Reah, and the kind heroine Lilia.

• Combat relies on "bumping" into enemies; a "half-character offset" lets you attack without taking damage.

• The TurboGrafx-CD version reached North America as Ys Book I & II, featuring pioneering voice acting.

• Highly praised for its exceptional music by Yuzo Koshiro and detailed pixel graphics for its time.

• While "kind" to beginners, boss battles are notoriously hard and often require maximum levels to win.

• The Famicom(NES) port suffered from cryptic riddles, poor camera scrolling, and slow health recovery in towns.

• The series is based on Adol's travelogues; Makoto Shinkai directed openings for later PC remakes.

• It redefined ARPGs by prioritizing accessibility and narrative over grinding, leaving a massive legacy.

2026-04-02

talk about ~DragonBuster~ The Cave Shark is traumatizing





• Released in 1985 by Namco. Clovis travels through dungeons to rescue Princess Celia from dragons.

• Features a map to choose routes and side-scrolling dungeons with a Vitality system and bosses.

• Combat includes swordplay and magic. It is famously known for being the first game with a double jump.

• In international FC versions, the "Yellow Jewel" is renamed "Red Jewel", unlike the Japanese version.

• Praised for exhilarating action and iconic BGM, with complex skills like the "Kabutowari" thrust.

• High difficulty is a mixed point. Routing and mapping are essential for navigating complex dungeons.

• Arcade controls are tough on 4-way sticks. Enemies and dungeon layouts often feel repetitive.

• Spawned sequels like Dragon Buster II and Dragon Valor, plus a mini-game in Tales of the Abyss.

• The title was almost "Dragon Quest". Clovis's unique pose was a trick to save memory.

• A "timeless masterpiece" that blended action and RPG elements, influencing many future platformers.

talk about ~R-TYPE~ A strategic STG featuring an Invincible Force and Charge-Shot

• Irem released this iconic side-scrolling shooter in 1987, now considered a masterpiece alongside Gradius and Darius. • Players pilot...