~passive listening~ Retroy Game Talking Room
Thank you for always listening. This channel is for talking about retro games. [+..••] (Especially Japanese version games) * This content uses NotebookLM.* Will the game be fun tomorrow too? https://www.youtube.com/@ashita-mo-game
2026-04-03
talk about ~Ys I & II~ A heartwarming and moving RPG with the half-character shift
• A landmark ARPG series by Nihon Falcom, famous for the slogan "Now, RPGs are entering an era of kindness".
• Follows Adol Christin as he seeks the six Books of Ys to save Esteria and reaches a floating civilization.
• Features the adventurer Adol, the goddesses Feena and Reah, and the kind heroine Lilia.
• Combat relies on "bumping" into enemies; a "half-character offset" lets you attack without taking damage.
• The TurboGrafx-CD version reached North America as Ys Book I & II, featuring pioneering voice acting.
• Highly praised for its exceptional music by Yuzo Koshiro and detailed pixel graphics for its time.
• While "kind" to beginners, boss battles are notoriously hard and often require maximum levels to win.
• The Famicom(NES) port suffered from cryptic riddles, poor camera scrolling, and slow health recovery in towns.
• The series is based on Adol's travelogues; Makoto Shinkai directed openings for later PC remakes.
• It redefined ARPGs by prioritizing accessibility and narrative over grinding, leaving a massive legacy.
2026-04-02
talk about ~DragonBuster~ The Cave Shark is traumatizing
• Released in 1985 by Namco. Clovis travels through dungeons to rescue Princess Celia from dragons.
• Features a map to choose routes and side-scrolling dungeons with a Vitality system and bosses.
• Combat includes swordplay and magic. It is famously known for being the first game with a double jump.
• In international FC versions, the "Yellow Jewel" is renamed "Red Jewel", unlike the Japanese version.
• Praised for exhilarating action and iconic BGM, with complex skills like the "Kabutowari" thrust.
• High difficulty is a mixed point. Routing and mapping are essential for navigating complex dungeons.
• Arcade controls are tough on 4-way sticks. Enemies and dungeon layouts often feel repetitive.
• Spawned sequels like Dragon Buster II and Dragon Valor, plus a mini-game in Tales of the Abyss.
• The title was almost "Dragon Quest". Clovis's unique pose was a trick to save memory.
• A "timeless masterpiece" that blended action and RPG elements, influencing many future platformers.
2026-03-29
talk about ~Ice Hockey~ It's just really fast
• Nintendo and Pax Softnica released this sports title in 1988 for the Famicom Disk System and the NES.
• Players aim to score more points than opponents by hitting a puck into the goal across three periods of play.
• Teams are built by choosing four skaters from three body types: skinny (fast), average, and fat (powerful).
• While the original sport game is played with 6 players, this game is 5-on-5. A penalty box system is also implemented, where players are sent to the penalty box if a fight goes on for too long.
• The Japanese version includes Team Japan, while the NES version replaces them with Sweden and uses different music.
• It is praised for simple, intuitive controls and strategic depth provided by customizable team rosters.
• The gameplay speed is extremely fast even on the lowest setting, making it difficult for beginners to track the puck.
• It has been re-released on modern consoles like the Switch and appears as a mini-game in Animal Crossing.
• Director Hideki Konno later became a prominent figure at Nintendo, directing hits like Mario Kart and Luigi's Mansion.
• This classic is considered one of the best NES sports games for its smooth movement and timeless competitive fun.
Refarence https://www.youtube.com/watch?v=ahGO1XAqruY
2026-03-27
talk about ~Dr. MARIO~ Highly addictive background music
• Dr. Mario (1990) is a unique falling puzzle game. Mario acts as a doctor researching viruses until Nurse Peach alerts him to new strains spreading in the hospital.
• Players drop two-block capsules into a bottle, matching four same-colored elements vertically or horizontally to eliminate viruses. The goal is to clear all viruses.
• It features red, blue, and yellow viruses with humorous animations. They mock you during a game over but writhe in pain when they are being eliminated.
• The rules are ultra-simple and intuitive, understandable within 30 seconds. This accessibility made it a massive hit, especially among casual players and housewives.
• The 2P mode is highly addictive. Players can set individual levels (0-20) and speeds (LOW to HI), allowing fair matches between beginners and experts.
• Iconic tracks like "FEVER" and "CHILL" are praised. Interestingly, the GB and SFC versions feature an extra melody in "FEVER" not found in the original FC version.
• Gameplay can feel repetitive at higher levels. Success often involves luck, as the specific colored pill you need might not appear when the bottle is nearly full.
• The overseas packaging features viruses with more aggressive faces. Additionally, Dr. Mario 64 was initially an overseas exclusive before coming to Japan.
• The series saw many versions like "Dr. Luigi" and a mobile game. Dr. Mario also joined "Super Smash Bros." because the director "Sakurai" wanted to use the "FEVER" theme.
• Often called a game "moms are good at," it remains a masterpiece. It originally had the prototype title "Virus" before becoming the classic we know today.
2026-03-26
talk about ~SPY vs. SPY~ Peek at the other person's screen like a spy.
• Action game based on MAD's "SPY vs SPY." Players control White and Black spies in a mansion to outwit rivals using various traps.
• In Japan (FC), spies Heckel and Jackel fight for "Jintendo's" Disk System blueprints for rival companies Kemco and Tomco.
• Collect 4 items (blueprint, passport, money, key) in a bag and escape via the airport door before time or health runs out.
• Set lethal traps like Dynamite or Buckets on furniture. Defuse them using specific items like Pliers or Umbrellas found in rooms.
• Fixed split-screen allows players to "spy" on the rival's room to learn trap locations and track their progress in real-time.
• Spies engage in melee when in the same room. The NES version adds a health bar and weapons like Knives and Clubs for an advantage.
• The NES release removed the Wire Gun trap and modified the Time Bomb's mechanics from the original 1984 version.
• Celebrated for black humor and strategy, yet criticized for poor solo CPU AI and repetitive fixed item locations.
• High-level play can lead to "trap camping" at respawn points, potentially causing real-world friction between friends.
• Spawned sequels like "Island Caper" and a 2005 3D remake. Licensing issues have made modern re-releases difficult.
2026-03-25
talk about ~Mystery Tower~(TOWER OF BABEL) Big Password is no in-game hints
• Tower of Babel is a 1986 puzzle-platformer by Namco where you climb 64 floors of an ancient tower.
• Archaeologist Indy Borgnine seeks the legendary Hanging Gardens of Babylon at the tower's summit.
• Indy faces enemies like Ur (a ghost) and Babelz (a monster that makes blocks) during his ascent.
• Players rearrange L-shaped blocks to build stairs to exits, consuming "Power" with every lift.
• Exclusive to Japan for decades, it was finally released globally in 2023 under the title Mystery Tower.
• The game offers deep, strategic puzzles across 128 total levels, including the difficult "Pro" mode.
• While the BGM is highly praised for its quality, the lack of variety can feel repetitive during long sessions.
• A major hurdle is the "Big Password," which requires solving a cryptic mystery with no in-game hints.
• Overall, it is a puzzle masterpiece celebrated for its simple controls and demanding mental challenges.
2026-03-24
talk about ~Dezaemon~ From Player to Creator
• Dezaemon is a STG creation series by Athena where players design original graphics, music, and stages for various consoles.
• Users create their own; however, the game includes high-quality samples like "DAIOH GALE".
• It features deep editing tools, including an icon-based music composer and editors for 2D sprites or 3D models.
• Mostly Japan-exclusive, but Dezaemon 3D has an English fan patch and recognition in international media.
• Praised for its high freedom, allowing players to create commercial-standard shooters with an all-in-one editing suite.
• Major issues include fragile save data on SFC and extreme weapon balance flaws, particularly with the homing laser.
• Dezaemon+ added rotation effects but reduced the maximum stages from six to five and changed sound nuances.
• Later titles like Dezaemon 2 added horizontal scrolling, while Dezaemon 3D utilized 3D rendering capabilities.
• A secret dev message found 22 years later revealed a hidden method to backup data using a custom joypad port cable.
• It is a pioneering "dream-like" tool that successfully inspired many players to explore game development.
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talk about ~Ys I & II~ A heartwarming and moving RPG with the half-character shift
• A landmark ARPG series by Nihon Falcom, famous for the slogan "Now, RPGs are entering an era of kindness". • Follows Adol ...
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• Gradius II is a 1988 horizontal shooter by Konami for the TWIN 16 board. It evolved the series by introducing selectable weapon loadou...
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• King's Knight (1986) is a scrolling shooter by Square, uniquely marketed as a "Formation RPG" that blends action with charac...
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• This is the second SNES(SFC) game, released by Konami in 1993. It featured stronger elements of pure side-scrolling action, and establ...






